![]() ![]() It’s not the end of the world, but where precision is required, it’s not easy to apply. Sure, there’s no timer, but you do have to act quickly in some areas as you will move an object that picks up momentum and you need to grab or leap off it otherwise, you start again. ![]() It’s like the Crystal Maze but without teammates shouting at you and no time limit. ![]() The game doesn’t take itself too seriously, as you can imagine, and though it has the objective of walking through the next doorway to the next puzzle, you’re free to experiment. While Gang Beasts lacked in solo endeavours but excelled at multiplayer modes, Human Fall Flat caters for Billy-No-Mates with some decent challenges. Human Fall Flat falls into the same category as Gang Beastswhen it comes to controls and movement. You can’t die, there are no time limits per se, and you can rinse and repeat each section without restriction until you move to the next area. There’s no story as such, but each stage ends with walking through a door and falling flat on your face in the next area. You’ll be expected to push and pull objects, hit buttons and jump across seemingly small but tricky chasms to reach the other side. When it comes to being on your lonesome, you’re faced with many puzzles to solve using your flabby limbs that not only lack opposable thumbs but fingers too. If you want to know how that plays, erm, play the game with some friends…? Solo game of catch. So, this review is based on the solo campaign and bits and bobs rather than the online element. Sure, I had a play online, but local would have been better for me, but it wasn’t an option – lockdown and what-not. The second one is relevant as you can play Human Fall Flat with friends or strangers alike.įor me, it was a solo affair. I don’t like visual novels much, seldom play online multiplayer and like walks in the park. Human Fall Flat ReviewĪs you’re a regular to Vulgar Knight, you’ll already know a bit about me. The first is a funny slapstick-esque puzzle/platformer where it feels like your character is made from a mattress, but the other part is the climbing and jumping aspects which are erratic, to say the least. Human Fall Flat, from No Brakes Games and Curve Digital, ticks both boxes to some degree. ![]()
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